Unlock a Shadowy Archive!
Within these dusty pages, uncover the secrets of the world—indeed, of the branches of the multiverse! Collected here are entire lost volumes of esoteric truths. Only for you, the Warlock Grimoire.
Dark revelations and wondrous testimonials of dark fantasy monsters and magic, locales and lore of Midgard:
- The very literal underbelly of the Crossroads city of Zobeck
- Miraculous and horrific details of the dead returned to life
- Oddities and revels that could come only from the courts of those twisted fey
- A shadow economy of crime thriving throughout the trade cities and merchant quarter
- Tentacled legacies of the dark gods, from the unwholesome jungles to ghoul-haunted hillsides
- Terrible truths on the ongoing practices of dread magicks
- Vivid accounts of magical disasters, badlands, and ruins
- Looming terror and majestic insights of the expansive Dragon Empire
- Visions of Yggdrasil, the World Tree, leading toward all points of the multiverse
- Even a tantalizing glimpse of the fabled City of Brass
- Plus 6 subclasses, 13 statted NPCs, 28 spells, 44 magic items, 44 monsters, and more!
Warlock Grimoire presents the content from the first 10 issues of Warlock and includes an entire issue’s worth of new, never-before-seen lore and game elements, detailing life in the Ironcrags, recent events along the west coast of the Wasted West, the dedication and intensity of Perunalian archers, and the holy drive of the paladins of the Sun God.
Uncover the truths of dark fantasy for the Midgard campaign setting or for the worlds of your own creation!
Open a Chamber of Hidden Lore!
Within these dusty pages, uncover the secrets of the world—indeed, of the branches of the multiverse! Collected here are entire lost volumes of esoteric truths. Only for you, the Warlock Grimoire 2!
Dark revelations and wondrous testimonials of dark fantasy monsters and magic, locales and lore of Midgard:
- Details on the indefatigable halflings: the winterfolk, riverfolk, and courtfolk
- Explosive realities of dwarven firearms and airships
- Hidden vaults filled with treasure and danger
- Potent magics and professions from the trenches of wartime
- Magic-slinging NPCs to fill any role, ready to go
- An epidemic of automata and a proliferation of clockwork druids
- Ancient and mysterious vril-powered artifacts
- Gothic horrors of the Blood Kingdom, vampires and more
- Boss monsters to capstone any adventure
- Even a tour of the Eleven Hells and the infernal crossroads town of Smoke
- Plus 10 subclasses, 7 backgrounds, 9 feats, 29 complete NPCs, 2 diseases, 24 spells & invocations, 96 magic items & equipment, 42 monsters, and much more!
Warlock Grimoire 2 presents the content from issues 10–19 of the Warlock zine and includes an entire issue’s worth of new, never-before-seen lore and game elements, including both the mysteriously desolated Southlands city of Iram and the secrets of Grandmother herself, Baba Yaga.
Uncover the truths of dark fantasy for the Midgard campaign setting—or for the worlds of your own creation!
Enter a Portal to the Unknown!
Within these dusty pages, uncover the secrets of the world—indeed, of the branches of the multiverse! Collected here are entire lost volumes of esoteric truths: the Warlock Grimoire 3.
Inside, find revelations and testimonials on monsters, magic, locales, and lore for fantasy adventures:
- The life and times of the noble bearfolk, their Bear Maiden and their honey axes
- Mysteries of the quizzical ravenfolk, steeped in magic and myth
- Dangerous secrets kept by the druids, from dark trinkets to hidden circles
- Weird and quirky truths, from the Astral moons to the odd weather of the Wastes
- Details and history of the village of Redtower, ever in the shadow of the Scarlet Citadel
- Wondrous and mysterious locales of the Southlands, where adventure is abundant
- Sites of legend, their secrets uncovered, from the interplanar Stross Library to Terminus Island at the very edge of the world
- Mind-bending options for dungeons and new perspectives on their design and integration
- Rumors of the Dragon Empire and insights into just what the dragons are hiding
- Plus new subclasses, backgrounds, spells, magic items, monsters, and more!
Warlock Grimoire 3 presents all the content from issues 20–28 of Warlock and also includes the Warlock Guide to the Planes, answering secrets of the multiverse—and raising many more.
Uncover dark truths about the Midgard campaign setting or for worlds of your own creation!
The Final Chapter Unfolds!
Behold, adventurers, the final installment in Kobold Press’ beloved anthology series; Warlock Grimoire 4!
Unlock the secrets of a dark and fantastical world, including impossible creatures, forbidden magics, breathtaking environments and more!
- Reveal the mysteries of the lost Elven courts
- Delve into the forbidden arts of Gnomish diabolists
- Walk the well-trod streets of Zobeck’s Dock District
- Journey within the Elemental planes of Earth, Fire, Water and Air
- Unveil the secrets of the elite Kobold Trapsmiths
- Witness horrific and powerful monsters, including the void-dwelling ahu-nixta and the izravenes, heralds of corruption
- Research powerful divine blessings, spells and artifacts from priesthoods across Midgard
- Discover fabled and powerful artifacts from Elvish artificers
- Plus new subclasses, backgrounds, spells, magic items, monsters, and more!
Warlock Grimoire 4 presents all the content from issues 29–37 of Warlock, as well as never-before-seen lore on the rolling metropolis of Misto Cherno, the gnomes of the Wastes, and the organized crime syndicates of the Southlands!
Uncover dark truths about the Midgard campaign setting or for worlds of your own creation!
The Wilderness Calls
The bugs gather in thick, buzzing clouds, constantly biting. The leaves twist in the breeze, casting strange shadows. You almost stepped in some weird monster scat. Life is good. You’re on an adventure:
- Brave the untamed wilderness, meeting new people and discovering strange creatures
- Explore lands all but forgotten, from the blasted Wasted West to the lush Arbonesse to the harsh Northlands
- Throw yourself into 18 wild adventures!
Warlock Lairs: Into the Wilds presents fourteen wilderness-themed Warlock Lairs, collected here with four brand-new adventures. Ranging from 1st to 10th level, there’s so much to discover. The opportunities for secrets and treasures are great–and so are the risks. But you wouldn’t have it any other way.
Explore the wilds of the Midgard campaign setting or worlds of your own creation!
Product Details
Published 2/16/2025
Category Bestiary, Character Options, Gamemaster Options, Setting Guide, Adventure
Theme Setting Midgard
Storyline Includes 5 Books, 840 Art, 28 Maps, 142 Spells, 421 Items, 304 Monsters, 31 Feats, 5 Races, 17 Backgrounds, 22 Subclasses, 6 Eldritch Invocations, 9 Rune, 3 Reference Card, 11 Blessing, 4 Traps, 160 Encounters