The Feignar Trading Company is restructuring and moving their main base of operations to a larger city, which also requires transporting their treasury. The heads of the company were warned about not one, but about various gangs and agencies that will likely attempt to steal the treasury the very moment it arrives in port. While most of the trading company’s leaders don’t believe in the threat, they have hired the party as a last-minute meager security to appease the more cautious members.
The treasury arrives in 12 hours.
It’ll take some quick sleuthing, silver tongues, and a proper plan to make the arrival of the naive company’s funds anything other than a Doomed Dockyard Defense.
Is your party up to the task?
Mini-Dungeons are short, setting-agnostic adventures for 5th Edition which can be easily inserted anywhere in your campaign.