This grimoire introduces the Summoner, a powerful new spellcasting class which augments its spells with powerful bindings, which allows it to call on otherworldly entities for power or to aid them more directly in battle. Further, three new subclasses for the Warlock for players with unique relationships to their patrons and creatures they may call on, and several new origin options and talents for those touched by the art of Summoning are available for Players who brave the texts of this grimoire.
A trove of new magic items and spells focused on the art of summoning are here as rewards or weapons for Game Masters. These artifacts and arcana allow characters to call on powerful monsters, augment their ability to summon, or even bargain with otherworldly powers.
The bestiary of strange new creatures present in this book introduces a menagerie of creatures who either are capable of being called by summoning magic, have summoning abilities of their own, or both. These monsters will be great tools in a Game Master's arsenal, as well as powerful entities for a summoner to call upon for aid.
Please Note: Due to the way the content in this Grimoire is formatted for both ToV and 5e, as well as some duplicate monsters and spells to ensure a high quality of end-user functionality, Shard over-counts the content in the Product Details. Accurate Product Details are: 1 Class, 7 Subclasses, 23 Spells, 41 Bindings, 8 Eldritch Invocations, 17 Monsters, 1 Race/Lineage, 2 Backgrounds(1 Heritage in ToV), 2 Feats and 3 Talents